I.O.T. and the opioid crisis
Opioid addiction death is becoming an epidemic. In 2016 every day 4,000 people used non-prescription painkillers, 600 being heroin and 1 out of every 6 died. This addiction often starts with a prescreption to pain medicine after an injury.
Addiction often starts with a prescription.
this is what a ideal recovery timeline looks like vs the reality of recovery.
How can we design around complience?
The biggest problem is with compliance, a study from the National Library of Medicine and Science Institute of Health found that of all people who start physical therapy only 25% complete all. While 30% quit entirely after 2 weeks.
We need to design for a better patient / doctor relationship the mobile interfacing addresses accountability and access.
The patient registers with their doctor
The doctor registers with their facility
Most at home exercises are easily transferable to gaming interfaces. Using gamification, the patient becomes more aware of their exercise.
The patient selects one of the exercises their doctor has prescribed. Their device uses gyroscopes and accelerometers to control the ball along a path.
As the patient gets healthier, the workouts reflect the change, the hills and valleys get steeper and narrower.
Designing around the understanding doctors and patients need different things.
When it comes to physical therapy, the doctor needs analytic data. How the patient is progressing, how often they are exercising, is it at the rate they expect?
While the patient needs the design to be as non-intrusive as possible. All they need is to do an exercise, let their doctor know and go on with their day.
The data collected works into the larger system of healthcare. The local patient can now be connected to not only their doctor, but the hospital, insurance, and the government.
These connections can subsidize cost for patients, information for researchers, and most importantly provide better recovery.